Review | Regiments | GameQuarter

Review | Regiments | GameQuarter
Review | Regiments | GameQuarter

9/1/22 22:04 | Peter | PC | 0 comments

  • Battles are intense and exciting
  • The map is huge
  • Learning curve in Operations mode could have been a little less steep
  • A little more variety in the folders would have been nice

The Cold War is the ideal playing field to play out scenarios that never existed. It’s modern warfare, and because of the constant threat there was back then, there’s a good story to be told pretty quickly. It’s therefore not surprising that many developers try to do something with it and often break their teeth on it. With Regiments, Microprose tries to release a strategy game that does exactly this.

Regiments is set towards the end of the Cold War in Germany. In 1989 there is some dissatisfaction in Germany about the occupation of the Soviets and riots start. The Warsaw Pact, a conglomerate between various countries of the Eastern bloc, reacts harshly and brutally to crush the insurgency, but a chemical attack in Mühlhausen drums up NATO. This creates a chain reaction, resulting in a fast and hard war.

Difficult

There are several modes that you can play in the game. The main one is Operations. This is actually the campaign mode in which you play a not too special story. You go through seven missions and with each mission you deal with a different faction in the game. The first mission is very easy and the second is almost impossible. After a lot of pain and effort I managed to finish this one and then I came to the third mission. I thought it wouldn’t be too bad, but that turned out to be naive. The learning curve of this game is very steep and you have to be able to handle that for a while.

To better understand how the game works, I recommend that you first follow the tutorials and then play a few games of Skirmish. In this mode you don’t follow a story, but you act out a battle. You get a fixed amount of units at your disposal and then have to conquer pieces of ground. In that respect it resembles Conquest mode in Battlefield. When you have conquered pieces of ground, you get points with which you can then unlock extra task forces. Those task forces contain extra units and so you can determine how you want to play. For example, if you notice that the opponent can’t do much against air targets, then you take a task force with many helicopters, but if you see that there is a lot of infantry, then I strongly recommend to use a lot of artillery, because that’s where the brave are sandhares not happy at all. There are of course also tanks and they are, as always in strategy games, great. What I really like about this game is that you have to use it well. If you don’t flank or go casually into the forest with a tank, then it is fodder for absolutely everything that can be thrown against the tank. Unlike many other RTS games, the tank here is certainly not invincible.

Realism

The details of the units are amazing. There is a Regipedia with the game. Here you can view the details of all units, see what weapons they have and what they are good at. The game’s creators have done their homework well. I randomly grabbed a number of units to see if they really existed and this turned out to be almost always the case. In a few cases, some weapons have been invented, but I think that’s more to give those units a chance than the developer hasn’t paid attention.

The sense of detail is also something that you see in the rest of the game. All maps are set in Germany. This means two things: little to no variety and absolutely German atmosphere. Each map is so much Germany that you feel like driving through it. I have not experienced the lack of variety as a nuisance, because the folders are so huge. To give an example, there is the LARS II, which is also called a Multiple Launch Rocket System (MLRS). He fires more than thirty missiles at the enemy in one go, in quick succession, and they hit their target at a distance of twelve kilometers quite accurately. Still, you can’t get to it from one side of the map, not the other. When folders are this large, the differences between the various folders are no longer noticeable. They are all hills and villages and here and there a city.

This game is not RTS like Command & Conquer was for example. There you could build units ad infinitum, as long as you could afford them. In this game you have to make do with the units you get. If a unit is completely destroyed, you can set it up again, but then it will lose all the experience it gained during the battle and must earn its stripes again before he can really play the beast on the battlefield again.

Multiplayer?

Finally, I have to get something off my chest. Personally, I’m not too fond of multiplayer games, but these kinds of games beg for it. In most cases this is not an issue and the gamer is catered for, but not with Regiments. This game does not include multiplayer or co-op mode. In all cases you will have to play against a computer. Personally, I think the developers of the game are clear about the future of this game. They don’t currently have any plans for a later patch that includes multiplayer mode and there won’t be any.

Conclusion

Regiments is an unforgivable strategy game. You cannot build extra units during a battle and will have to make do with a fixed amount. This seems challenging and you immediately notice that this is also the goal that the developers have in mind. This game does not give away gifts. You decide the position of all units and they will then do their job as best they can. This makes the battles exciting and intense, but it also feels a bit unfair at times. Especially the Operations mode is very spicy and you will first have to gain some experience in the Skirmish mode. For the strategy enthusiasts who do not shy away from a challenge, this game is definitely recommended. The game looks great, although every map looks the same, it’s all German solid.


The article is in Dutch

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