Preview | Foretales | GameQuarter

Preview | Foretales | GameQuarter
Preview | Foretales | GameQuarter

Release date:



not available




PC, Switch

The card games category contains some of the oldest and best known games of chance that our civilization has produced. Cards are cheap and compact, can be used for multiple games and, if no one is cheating, guarantee a level playing field for everyone, as luck is an important factor. It is therefore not surprising that we see video games reverting to the concept of cards again and again, even if it is not a card game.

Foretales turned out to be an excellent example of this at gamescom. Yes, you fight in the game and use card game mechanics for this, but in practice everything in this title unfolds through your deck. From decisions to locations.

Practical example

I can give the best example of this with the scene that I was allowed to play myself. With two main characters I arrive in a city, where I have to steal something. Before I can get the loot, however, I have to prepare well. Gathering information is therefore my first priority.

There are three maps on my screen, which symbolize three locations that I can visit. At the bottom of my screen are also cards, with different actions that I can perform and different resources that I can use. For example, I can steal apples from a stall in the market and bribe a bum to learn more about my goal. That promotion has been used and I can no longer use it immediately. Another option is to spend money and just buy the apples. I then have the steel option on hand for a later scene, although I am a few gold pieces lighter.

The eternal hunting grounds

Cards you play are not gone forever. Locations return and you can also perform actions again in the long run. It is therefore tempting to play the waiting game and set up the perfect conditions. However, the spokesperson who supervised my play session assured me that this was not a smart idea. Your characters only get back action cards a limited number of times, which are tied to taking a rest. Do that too often and you will remain in the resting position permanently. That’s what I call a bad hand!

This creates an interesting dynamic and nice surprises. Being forced to take an action that you would not normally have chosen can lead to unexpected results and plot twists that you would never have seen otherwise. Of course that won’t always be the case, but knowing that the chance exists keeps it interesting.


My first session of Foretales gave me a good idea of ​​what they want to do, but fifteen minutes was too short to estimate how successfully it has worked out. A more extensive session will therefore follow. And with the impending release, you know it won’t be long in coming.

The article is in Dutch

Tags: Preview Foretales GameQuarter

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