The Callisto Protocols Glen Schofield defends crunch culture in deleted tweet

The Callisto Protocols Glen Schofield defends crunch culture in deleted tweet
The Callisto Protocols Glen Schofield defends crunch culture in deleted tweet

Schofield’s team is currently working on the horror game The Callisto Protocol, and it sounds like they’re doing a lot. In a deleted tweet, Schofield talks about working days of 12 to 15 hours and working weeks of six or seven days.

“I only talk about the game during events,” the tweet reads. “We work six or seven days a week, nobody is forcing us. Exhausted, tired, covid, but we work. [..] Days from 12-15 hours. This is gaming. Hard work. Working during your lunch or dinner. You do it because you love it.”

Journalist Jason Schreier screenshotted the tweet and responded with criticism. “This, from a studio head, is the definition of crunch culture. Of course nobody is ‘forced’ to work an insane amount of hours. But imagine the reduced bonuses and reduced chance of promotions if you don’t.”

“‘You do it because you love it.’ Armed passion This is why gaming burns people out. [..] What a strange coincidence that the guy who brags about 6-7 days a week, 12-15 hours a day, is the one who determines the salaries and titles[anddetermineswhetheryoukeepyourjob”[enbepaaltofjejebaanhoudt”

The article is in Dutch

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